OpenGL ES 2.0 on Android: how to render 500 cubes effectively GameDev.net I am struggling to maintain a smooth animation on Android. I can't see why a Dual-core 1 GHz Cortex-A9 with a ULP GeForce GPU should not be able to do that. Here's what I do: INITIALIZATION: - Create a VBO containing 36 cube position vertices and 36 ... |